The MUSCADE project will define a scalable and generic 3DTV representation format, develop advanced multi-view video coding algorithms scalable in terms of network performances and display capabilities and propose them to standard bodies.
Objectives of the MUSCADE project
Objective One
Objective Two
The MUSCADE project will design and develop an intelligent audio-visual capture and production assistance system performing multi-view configuration and providing calibration and metadata automatically by means of video analysis and should work in real-time.
Objective Three
The MUSCADE project will design and develop advanced versions of specialized sound in combination with 3D viewing having matched aural and visual cues with high quality rendering in real environments.
Objective Four
The MUSCADE project will investigate and implement techniques for the scalable and robust transmission of 3DTV content: the use of scalable coding approaches adapted to multi-view plus depth combined with variable coding and modulation, novel error resilience and concealment techniques as well as congestion control management in an IP environment.
Objective Five
The MUSCADE project will design and develop a 3DTV player. This player will include a network interface and protocol demultiplexer, an audio/video decoding section and rendering block interfacing with different kind of stereo, multiview or light field displays.
Objective Six
The MUSCADE project will develop 3D video interactive application platform.
Objective Seven
The MUSCADE project will set-up a complete multi-view scalable 3DTV chain based on the algorithms and technologies developed in order to assess end-to-end performance over wireline, wireless and satellite networks and will demonstrate a live chain from capture to rendering.
Objective Eight
The MUSCADE project will define, develop and implement a Quality of Experience (QoE) evaluation methodology for 3D multi-view video and spatial audio allowing to find a joint quality score by taking into account depth aspects as well as the spatial synchronisation of 3D audio and video.

